Project Title: Secrets of the Mystic Forest
Genre: Crafting Adventure
Platform: PC/Web
Target Audience: Players who enjoy crafting and card battling mechanics. 

For Combat: Drag the card you wish to play onto either yourself your opponent. The symbol on the top left of the card shows whether it heals or does damage while the top right shows by how much. Click the draw icon in the top left to replenish your hand. Game end when you lose all of your health.


Minigame Instructions:

Wood Cutting Tutorial: 

Wood chopping is a vital activity in the game, allowing you to gather resources from the forest. The minigame challenges you to chop down as many trees as possible within a set time frame, with each tree type requiring a different number of hits to be felled. 

Tree Icons: There are 3 types of trees you can chop: small, medium, and large. Each tree icon varies in style and size to represent its type.

Timer: Located at the top left of the screen, this shows the remaining time you have to chop trees. Once the timer runs out, the minigame ends, and you'll receive the total wood collected.

Wood Counter: This counter, located in the top right of the screen, shows the amount of wood you've gather so far.

Click to Chop: Click on a tree to start chopping it. The number of clicks required depends on the tree's size. Small trees require fewer clicks but yield less wood. Medium trees take more clicks and provide a moderate amount of wood. Large trees need the most clicks but offer the most wood.


Fishing Tutorial: 

Wait for a fish to bite your bobber (indicated with splashing in the water). When a fish bites, click anywhere to hook the fish, but be quick or you might lose the fish. Once the fish is hooked, hold left click to to move your bobber up and release it to sink back down. You must keep the fish (yellow circle) in the green bar to catch it. If you would like to keep fishing, just wait again for another bite.


   Person

Primary Responsibilities

     ðŸ§± Carter Enos

Implement minigames and managed ingredient/item metadata.  

   ðŸ”® Zach Adams

Implement the crafting system using the provided inventory data. Define recipes (using ScriptableObjects), and handle validation logic.  Extend the existing inventory system, connect and configure the base GameSystemsPackage (input, scene management, game state), and ensure system-wide functionality.

   ðŸŽ® Jacob Orndorff

Create simple gameplay challenges (e.g., puzzles, crafting gates), build interaction logic, and implement interactable objects using interfaces and design patterns. Build and polish UI elements (inventory, crafting, puzzles), manage scene transitions, and connect UI feedback to game systems. 

   ðŸŽ¨ Annette Lau

Created custom sprites and artwork for the game. Helped finish the different card varieties using the custom base card script written and implemented by Jacob.

Please Enjoy the Game, let us know how far you made it into the tower, and comment any of your thoughts on it! 

Note: [In the main menu, top button starts the game. Bottom button quits. This is a bug with the fonts used]

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